Skidau looked at the code and confirmed it. Turns out I was right, but so are you! contains the codeless kext you were referring to, and it is true and proper native support, as with any other operating system, where dolphin has full control. I would be willing to sign the kernel extension if there is any interest.Since you brought this up again, I decided to go ahead and show this to skidau. The alternative is to turn on kext debugging mode but that is undesirable for end users. As of 10.10 all kernel extensions (codeless or not) need to be signed by a paying developer. So, it is native support!Now, there are problems with the codeless kext route.When I first attempted getting the WUP-028 to work with dolphin I wrote a driver that intercepts the HID descriptor and report requests and exposes its own making the WUP-028 look like 4 gamepads. I was looking at his work earlier this week and I couldn't tell how his software works as he only provides binaries. So, are you mitchdzugan? If so, is it ok for the instructions on the github page to be listed here with a link to the github page for the download? Or would you just prefer a mention that it is available and a link to the github page? - MayImilae ( talk) 12:39, 2 April 2015 (CEST)No, I am not mitchdzugan. Everything on however is perfectly fine. Basically, system level driver instructions should not be in this article. I saw the original poster saying it works for everything and realized it was a system level driver and deleted it.
![]() ![]() ![]() Hjelmn ( talk) 7:17, 2 April 2015 (MDT)I finally got a chance to upload both my driver and codeless kext source. Before a mention to this method is added let me see if I can code-sign a codeless kext for the WUP-028. It is a well-known practice for supporting pseudo-hid devices. As for mentioning the codeless kext method, I think that would be a good idea. I will release the kernel extension code once I have it fully working the OS X force feedback interface. Hjelmn ( talk) 1:20 PM, 10 April 2015 (MDT)Well, Apple sucks. I will update this talk again if/when I get permissions to sign my kexts. The driver makes the WUP-028 work out of the box with other emulators like Sixtyforce and openemu and includes support for the Apple ForceFeedback framework. I am waiting on Apple to approve my kext code signing request before I build installer packages for either kext. Git client tower for macGameCube Controllers of any brand seem to work So far, it's pretty simple. 142.161.88.117 10:05, 15 January 2016 (CET)I've been trying to get more information on what controllers are supported and which ones are not. Hjelmn ( talk) 9:34 PM, (MDT)OK, so is there a change needed to the OS X info here? Or can this discussion be purged out? Kolano ( talk) 01:12, 26 November 2015 (CET)Not sure why but we tried multi-player and the GameCube Adapter for Wii U option works fine in single player but with NETPLAY it just doesn't work at all, cursor won't move or anything. Those willing to turn off kext verification can run sudo nvram boot-args="kext-dev-mode=1" and use one of my kexts. Nintendo will never do it so the WUP-028 is unusable on OSX without putting the kernel in development mode (bypassing signing). Wiiu Emulator Mac To 10But ever since updating my mac to 10.11.4, for some reason, it no longer recognizes the GC adapter. I originally visited this page when I was first setting up my Dolphin emulator and downloading the smashenabler.pkg to allow the usb's to detect the Gamecube adapter. I am using an actual gamecube controller and a WiiU Nintendo gamecube adapter. I have been playing mostly super smash brother melee, but other games as well. GameCube Keyboard Controller partially works - keyboard itself is non-functional, but can be used as a standard controller.JMC4789 ( talk) 18:04, 9 March 2016 (CET)New Mac update doesnt allow Gamecube adapterHello, So I have been playing Dolphin on my mac for several months now. Is there a test dialogue box I can use to see if it's the game or the controller itself? I can't use the TAS Input box because that crashes Dolphin completely after a few seconds. It would be greatly appreciated, until then, I cannot play dolphin on my mac anymore.Intermittently one or both the stick go in a certain direction for about a second.
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